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- /* SCCS Id: @(#)fight.c 2.3 87/12/12
- /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-
- #include <stdio.h>
- #include "hack.h"
-
- extern struct permonst li_dog, dog, la_dog;
- extern char *exclam(), *hcolor(), *xname();
- extern struct obj *mkobj_at();
- #ifdef KAA
- extern boolean stoned;
- extern boolean unweapon;
- extern char *nomovemsg, *defmonnam();
- extern struct monst *mkmon_at();
- #endif
- #ifdef RPH
- extern struct obj *mk_named_obj_at();
- #endif
-
- static boolean far_noise;
- static long noisetime;
-
- #ifdef STOOGES
- char random_joke[][30] = {"Why I ought a ...",
- "You'll get what's comming!",
- "I'll murder you!",
- "I get no respect!",
- "Right in the kisser!",
- "Wait a minute!",
- "Take it easy!",
- "Alright already!",
- "That's more like it!",
- "Well excuse me!",
- "Take that!",
- "I'll fix you!",
- "I'm sorry!",
- "Your mama!",
- "Shut up!",
- "Listen you!",
- "Pardon me!",
- "Not that!",
- "Quiet!",
- "Relax!",
- "Certainly!",
- "Ouch!",
- "What happened?",
- "What was that for?",
- "What's the matter with you?",
- "Oh Yea?",
- "Wise guy eh?",
- "How about a knuckle sandwich?",
- "You coward!",
- "You rat you!",
- "You chuckelhead!",
- "You bonehead!",
- "You numbskull!",
- "Nyak Nyak Nyak ...",
- "Woop Woop Woop Woop ..."};
- #define RAND_JOKE 35
- #endif
-
- /* hitmm returns 0 (miss), 1 (hit), or 2 (kill) */
- hitmm(magr,mdef) register struct monst *magr,*mdef; {
- register struct permonst *pa = magr->data, *pd = mdef->data;
- int hit;
- schar tmp;
- boolean vis;
- if(!magr || !mdef) return(0); /* mike@genat */
- if(index("Eauy", pa->mlet)) return(0);
- if(magr->mfroz) return(0); /* riv05!a3 */
- tmp = pd->ac + pa->mlevel;
- if(mdef->mconf || mdef->mfroz || mdef->msleep){
- tmp += 4;
- if(mdef->msleep) mdef->msleep = 0;
- }
- hit = (tmp > rnd(20));
- if(hit) mdef->msleep = 0;
- vis = (cansee(magr->mx,magr->my) && cansee(mdef->mx,mdef->my));
- if(vis){
- char buf[BUFSZ];
- if(mdef->mimic) seemimic(mdef);
- if(magr->mimic) seemimic(magr);
- (void) sprintf(buf,"%s %s", Monnam(magr),
- hit ? "hits" : "misses");
- pline("%s %s.", buf, monnam(mdef));
- } else {
- boolean farq = (dist(magr->mx, magr->my) > 15);
- if(farq != far_noise || moves-noisetime > 10) {
- far_noise = farq;
- noisetime = moves;
- pline("You hear some noises%s.",
- farq ? " in the distance" : "");
- }
- }
- #ifdef STOOGES
- if (hit && magr->isstooge) {
- if (!rn2(6) && !index("afgvyF",mdef->data->mlet)) {
- if(vis)
- pline("%s is poked in the eye!", Monnam(mdef));
- mdef->mcansee = 0;
- mdef->mblinded += rnd(10);
- if (mdef->mblinded <= 0) mdef->mblinded = 127;
- } else if (vis && mdef->isstooge)
- switch (rn2(100)) {
- case 0 : pline("%s is shoved!", Monnam(mdef));
- break;
- case 1 : pline("%s is kicked!", Monnam(mdef));
- break;
- case 2 : pline("%s is slapped!", Monnam(mdef));
- break;
- case 3 : pline("%s is slugged!", Monnam(mdef));
- break;
- case 4 : pline("%s is punched!", Monnam(mdef));
- break;
- case 5 : pline("%s is pinched!", Monnam(mdef));
- break;
- case 6 : pline("But %s dodges!", monnam(mdef));
- break;
- case 7 : pline("But %s ducks!", monnam(mdef));
- break;
- case 8 : pline("%s gets a black eye!", Monnam(mdef));
- break;
- case 9 : pline("%s gets a bloody nose!", Monnam(mdef));
- break;
- case 10: pline("%s gets a broken tooth!", Monnam(mdef));
- break;
- }
- if (!rn2(2))
- stoogejoke();
- }
- if (magr->isstooge && mdef->isstooge)
- return(hit); /* stooges don't damage each other */
- #endif
- if(hit){
- if(magr->data->mlet == 'c' && !magr->cham) {
- magr->mhpmax += 3;
- if(vis) pline("%s is turned to stone!", Monnam(mdef));
- else if(mdef->mtame)
- pline("You have a peculiarly sad feeling for a moment, then it passes.");
- monstone(mdef);
- hit = 2;
- } else
- if((mdef->mhp -= d(pa->damn,pa->damd)) < 1) {
- magr->mhpmax += 1 + rn2(pd->mlevel+1);
- if(magr->mtame && magr->mhpmax > 8*pa->mlevel){
- if(pa == &li_dog) magr->data = pa = &dog;
- else if(pa == &dog) magr->data = pa = &la_dog;
- }
- if(vis) pline("%s is killed!", Monnam(mdef));
- else if(mdef->mtame)
- pline("You have a sad feeling for a moment, then it passes.");
- mondied(mdef);
- hit = 2;
- }
- /* fixes a bug where max monster hp could overflow. */
- if(magr->mhpmax <= 0) magr->mhpmax = 127;
- }
- #ifdef KAA
- if(hit == 1 && magr->data->mlet == 'Q') {
- rloc(mdef);
- if(vis && !cansee(mdef->mx,mdef->my))
- pline("%s suddenly disappears!",Monnam(mdef));
- }
- #endif
- return(hit);
- }
-
- /* drop (perhaps) a cadaver and remove monster */
- mondied(mdef) register struct monst *mdef; {
- register struct permonst *pd = mdef->data;
- #ifdef KOPS
- if(pd->mlet != 'K')
- #endif
- {
- #if defined(ROCKMOLE) && defined(KJSMODS)
- /* if a giant rat is killed by a monster, do not make a
- * corpse (like Keystone Kops above). */
- if(!(pd->mlet == 'r' && dlevel < 4))
- #endif
- if(!(pd->mlet == '&' && mdef->isdjinni)) /* no djinni corpse */
- if(!(pd->mlet == 'G' && mdef->isgremlin)) /* no gremlin corpse */
- if(letter(pd->mlet) && rn2(3)) {
- if (pd->mlet == '1') panic("mondied: making obj '1'");
- #ifndef RPH
- (void) mkobj_at(pd->mlet,mdef->mx,mdef->my);
- #else
- (void) mk_named_obj_at(pd->mlet,mdef->mx,mdef->my,
- NAME(mdef), mdef->mnamelth);
- #endif
- if(cansee(mdef->mx,mdef->my)){
- unpmon(mdef);
- atl(mdef->mx,mdef->my,fobj->olet);
- }
- stackobj(fobj);
- }
- mondead(mdef);
- }
- }
-
- /* drop a rock and remove monster */
- monstone(mdef)
- register struct monst *mdef;
- {
- extern char mlarge[];
- if(index(mlarge, mdef->data->mlet))
- mksobj_at(ENORMOUS_ROCK, mdef->mx, mdef->my);
- else
- mksobj_at(ROCK, mdef->mx, mdef->my);
- if(cansee(mdef->mx, mdef->my)){
- unpmon(mdef);
- atl(mdef->mx,mdef->my,fobj->olet);
- }
- mondead(mdef);
- }
-
-
- fightm(mtmp)
- register struct monst *mtmp;
- {
- register struct monst *mon;
-
- for(mon = fmon; mon; mon = mon->nmon)
- if(mon != mtmp) {
- if(DIST(mon->mx,mon->my,mtmp->mx,mtmp->my) < 3)
- if(rn2(4)) return(hitmm(mtmp,mon));
- }
- return(-1);
- }
-
- /* u is hit by sth, but not a monster */
- thitu(tlev,dam,name)
- register tlev,dam;
- register char *name;
- {
- char buf[BUFSZ];
-
- setan(name,buf);
- if(u.uac + tlev <= rnd(20)) {
- if(Blind) pline("It misses.");
- else pline("You are almost hit by %s!", buf);
- return(0);
- } else {
- if(Blind) pline("You are hit!");
- else pline("You are hit by %s!", buf);
- losehp(dam,name);
- return(1);
- }
- }
-
- #ifdef KAA
- char mlarge[] = "bCDdegIlmnoPSsTUwY',&9";
- #else
- char mlarge[] = "bCDdegIlmnoPSsTUwY',&";
- #endif
-
- boolean
- hmon(mon,obj,thrown) /* return TRUE if mon still alive */
- register struct monst *mon;
- register struct obj *obj;
- register thrown;
- {
- register tmp;
- boolean hittxt = FALSE;
-
- #ifdef KAA
- stoned = FALSE; /* this refers to the thing hit, not you */
- #endif
- if(!obj){
- #ifdef KAA
- /* Note that c, y, and F can never wield weapons anyway */
- if (u.usym == 'c' && mon->data->mlet != 'c') {
- pline("You turn %s to stone!", monnam(mon));
- stoned = TRUE;
- xkilled(mon,0);
- return(FALSE);
- } else if (u.usym == 'y' && mon->data->mlet != 'y') {
- pline("%s is blinded by your flash of light!",Monnam(mon));
- if (!mon->mblinded) {
- mon->mblinded += rn2(25);
- mon->mcansee = 0;
- }
- rehumanize();
- return(TRUE);
- } else if (u.usym == 'F') {
- pline("You explode!");
- if (!index("gFY",mon->data->mlet)) {
- pline("%s gets blasted!", Monnam(mon));
- mon->mhp -= d(6,6);
- rehumanize();
- if (mon->mhp <= 0) {
- killed(mon);
- return(FALSE);
- } else return(TRUE);
- } else {
- pline("The blast doesn't seem to affect %s.", monnam(mon));
- rehumanize();
- return(TRUE);
- }
- } else if (index("P,'", u.usym) && u.uhunger < 1500
- && !u.uswallow && mon->data->mlet != 'c') {
- static char msgbuf[BUFSZ];
- pline("You swallow %s whole!", monnam(mon));
- u.uhunger += 20*mon->mhpmax;
- newuhs(FALSE);
- xkilled(mon,2);
- if (tmp = mon->mhpmax/5) {
- nomul(-tmp);
- (void)sprintf(msgbuf, "You finished digesting %s.",
- monnam(mon));
- nomovemsg = msgbuf;
- }
- return(FALSE);
- } else if (u.usym != '@') {
- if (u.usym == '&' && !rn2(5)) {
- struct monst *dtmp;
- pline("Some hell-p has arrived!");
- if((dtmp = mkmon_at('&',u.ux,u.uy)))
- (void)tamedog(dtmp,(struct obj *)0);
- }
- tmp = d(mons[u.umonnum].damn, mons[u.umonnum].damd);
- } else
- #endif
- tmp = rnd(2); /* attack with bare hands */
- #ifdef KAA
- if (mon->data->mlet == 'c' && !uarmg && u.usym != 'c'){
- #else
- if(mon->data->mlet == 'c' && !uarmg){
- #endif
- pline("You hit the cockatrice with your bare hands.");
- pline("You turn to stone ...");
- done_in_by(mon);
- }
- } else if(obj->olet == WEAPON_SYM || obj->otyp == PICK_AXE) {
- if(obj == uwep && (obj->otyp > SPEAR || obj->otyp < BOOMERANG))
- tmp = rnd(2);
- else {
- if(index(mlarge, mon->data->mlet)) {
- tmp = rnd(objects[obj->otyp].wldam);
- switch (obj->otyp) {
- case SLING_BULLET:
- case CROSSBOW_BOLT:
- case MORNING_STAR:
- case PARTISAN:
- case BROAD_SWORD: tmp += 1; break;
-
- case FLAIL:
- case RANSEUR:
- case VOULGE: tmp += rnd(4); break;
-
- case HALBERD:
- case SPETUM: tmp += rnd(6); break;
-
- case BARDICHE:
- case TRIDENT: tmp += d(2,4); break;
-
- case TWO_HANDED_SWORD:
- case KATANA: tmp += d(2,6); break;
- }
- } else {
- tmp = rnd(objects[obj->otyp].wsdam);
- switch (obj->otyp) {
- case SLING_BULLET:
- case CROSSBOW_BOLT:
- case MACE:
- case FLAIL:
- case SPETUM:
- case TRIDENT: tmp += 1; break;
-
- case BARDICHE:
- case BILL_GUISARME:
- case GUISARME:
- case LUCERN_HAMMER:
- case MORNING_STAR:
- case RANSEUR:
- case BROAD_SWORD:
- case VOULGE: tmp += rnd(4); break;
- }
- }
- tmp += obj->spe;
- #ifdef KAA
- if(obj->olet == WEAPON_SYM && obj->dknown && index("VWZ &",
- mon->data->mlet)) tmp += rn2(4);
- #endif
- if(!thrown && obj == uwep && obj->otyp == BOOMERANG
- && !rn2(3)){
- pline("As you hit %s, the boomerang breaks into splinters.",
- monnam(mon));
- freeinv(obj);
- setworn((struct obj *) 0, obj->owornmask);
- obfree(obj, (struct obj *) 0);
- tmp++;
- }
- }
- #ifdef BVH
- if(!strcmp(ONAME(obj), "Excalibur")) tmp += rnd(10);
- else
- #endif
- if(obj->otyp == KATANA
- && !strcmp(ONAME(obj), "Snickersnee")) tmp += rnd(5);
-
- else if(mon->data->mlet == 'O' && obj->otyp == TWO_HANDED_SWORD
- && !strcmp(ONAME(obj), "Orcrist")) tmp += rnd(10);
-
- else if((obj->otyp == SHORT_SWORD || obj->otyp == DAGGER)
- && !strcmp(ONAME(obj), "Sting")) tmp += rnd(5);
-
- } else switch(obj->otyp) {
- case HEAVY_IRON_BALL:
- tmp = rnd(25); break;
- case ENORMOUS_ROCK:
- tmp = rnd(20); break;
- #ifdef RPH
- case MIRROR:
- pline("You break your mirror. That's bad luck!");
- change_luck(-2);
- freeinv(obj);
- if(obj->owornmask)
- setworn((struct obj *) 0, obj->owornmask);
- obfree(obj, (struct obj *) 0);
- return(TRUE);
- #endif
- case EXPENSIVE_CAMERA:
- pline("You succeed in destroying your camera. Congratulations!");
- freeinv(obj);
- if(obj->owornmask)
- setworn((struct obj *) 0, obj->owornmask);
- obfree(obj, (struct obj *) 0);
- return(TRUE);
- case DEAD_COCKATRICE: /* fixed by polder@cs.vu.nl */
- pline("You hit %s with the cockatrice corpse.",
- monnam(mon));
- if(mon->data->mlet == 'c') {
- tmp = 1;
- hittxt = TRUE;
- break;
- }
- pline ("%s is turned to stone!", Monnam(mon));
- #ifdef KAA
- stoned = TRUE;
- xkilled(mon,0);
- #else
- killed(mon);
- #endif
- return(FALSE);
- case CLOVE_OF_GARLIC: /* no effect against demons */
- if(index(UNDEAD, mon->data->mlet))
- mon->mflee = 1;
- tmp = 1;
- break;
- default:
- /* non-weapons can damage because of their weight */
- /* (but not too much) */
- tmp = obj->owt/10;
- if(tmp < 1) tmp = 1;
- else tmp = rnd(tmp);
- if(tmp > 6) tmp = 6;
- }
-
- /****** NOTE: perhaps obj is undefined!! (if !thrown && BOOMERANG) */
-
- tmp += u.udaminc + dbon();
- if(u.uswallow) {
- if((tmp -= u.uswldtim) <= 0) {
- pline("Your arms are no longer able to hit.");
- return(TRUE);
- }
- }
- if(tmp < 1) tmp = 1;
- mon->mhp -= tmp;
- if(mon->mhp < 1) {
- killed(mon);
- return(FALSE);
- }
- if(mon->mtame && (!mon->mflee || mon->mfleetim)) {
- mon->mflee = 1; /* Rick Richardson */
- mon->mfleetim += 10*rnd(tmp);
- }
-
- if(!hittxt) {
- if(thrown)
- /* this assumes that we cannot throw plural things */
- hit( xname(obj) /* or: objects[obj->otyp].oc_name */,
- mon, exclam(tmp) );
- else if(Blind)
- pline("You hit it.");
- else
- pline("You hit %s%s", monnam(mon), exclam(tmp));
- }
-
- if(u.umconf && !thrown) {
- if(!Blind) {
- pline("Your hands stop glowing %s.",
- Hallucination ? hcolor() : "blue");
- }
- if (!resist(mon, '+', 0, NOTELL)) mon->mconf = 1;
- if(!mon->mfroz && !mon->msleep && !Blind && mon->mconf)
- pline("%s appears confused.",Monnam(mon));
- u.umconf = 0;
- }
- if(!thrown && rn2(2) && index("VW",u.usym) &&
- !index("VW",mon->data->mlet)){
- int tmp=d(2,6);
- pline("%s suddenly seems weaker!",Monnam(mon));
- mon->mhpmax -= tmp;
- if ((mon->mhp -= tmp) <= 0) {
- pline("%s dies!",Monnam(mon));
- xkilled(mon,0);
- return(FALSE);
- }
- }
- return(TRUE); /* mon still alive */
- }
-
- /* try to attack; return FALSE if monster evaded */
- /* u.dx and u.dy must be set */
- attack(mtmp)
- register struct monst *mtmp;
- {
- schar tmp;
- boolean malive = TRUE;
- register struct permonst *mdat;
- mdat = mtmp->data;
-
- #ifdef KAA
- if(unweapon) {
- unweapon=FALSE;
- if(uwep)
- pline("You begin bashing monsters with your %s.",
- aobjnam(uwep,(char *)0));
- }
- #endif
- u_wipe_engr(3); /* andrew@orca: prevent unlimited pick-axe attacks */
-
- if(mdat->mlet == 'L' && !mtmp->mfroz && !mtmp->msleep &&
- !mtmp->mconf && mtmp->mcansee && !rn2(7) &&
- (m_move(mtmp, 0) == 2 /* he died */ || /* he moved: */
- mtmp->mx != u.ux+u.dx || mtmp->my != u.uy+u.dy))
- return(FALSE);
- #ifdef SAFE_ATTACK
- /* This section of code provides protection against accidentally
- * hitting peaceful (like '@') and tame (like 'd') monsters.
- * There is protection only if you're not blind, confused or
- * invisible.
- */
- /* changes by wwp 5/16/85 */
- if (!Blind && !Confusion && !Hallucination
- && mdat->mlet == 'd' && mtmp->mtame) {
- char *dname; /* added by Janet Walz (walz@mimsy) */
- mtmp->mflee = 1;
- mtmp->mfleetim = rnd(6);
- if(*(dname = NAME(mtmp)))
- pline("You stop to avoid hitting %s.",dname);
- else
- pline("You stop to avoid hitting your dog.");
- return(TRUE);
- }
- if (flags.confirm && (mtmp->mpeaceful || mtmp->mtame) && ! Confusion
- && !Hallucination && !Invisible)
-
- if (Blind ? Telepat : (!mtmp->minvis || See_invisible)) {
- pline("Really attack %s?", monnam(mtmp));
- (void) fflush(stdout);
- if (readchar() != 'y') {
- flags.move = 0;
- return(TRUE);
- }
- }
- #endif /* SAFE_ATTACK /**/
-
- if(mtmp->mimic){
- if(!u.ustuck && !mtmp->mflee) u.ustuck = mtmp;
- if (levl[u.ux+u.dx][u.uy+u.dy].scrsym == DOOR_SYM)
- {
- if (okdoor(u.ux+u.dx, u.uy+u.dy))
- pline("The door actually was %s.", defmonnam(mtmp));
- else
- pline("That spellbook was %s.", defmonnam(mtmp));
- }
- else if (levl[u.ux+u.dx][u.uy+u.dy].scrsym == GOLD_SYM)
- pline("The chest was %s!", defmonnam(mtmp));
- else
- pline("Wait! That's %s!",defmonnam(mtmp));
- wakeup(mtmp); /* clears mtmp->mimic */
- return(TRUE);
- }
-
- wakeup(mtmp);
-
- if(mtmp->mhide && mtmp->mundetected){
- register struct obj *obj;
-
- mtmp->mundetected = 0;
- if((obj = o_at(mtmp->mx,mtmp->my)) && !Blind)
- pline("Wait! There's %s hiding under %s!",
- defmonnam(mtmp), doname(obj));
- return(TRUE);
- }
- #ifdef KAA
- tmp = u.uluck + (u.mtimedone ? mons[u.umonnum].mlevel : u.ulevel) +
- mdat->ac + abon();
- if (u.usym=='y' || u.usym=='F') tmp=100;
- if (index("uEa",u.usym)) return(TRUE);
- #else
- tmp = u.uluck + u.ulevel + mdat->ac + abon();
- #endif
- if(uwep) {
- #ifdef KAA /* Blessed weapons used against undead or demons */
- if(uwep->olet == WEAPON_SYM && uwep->dknown && index("VWZ &",
- mtmp->data->mlet)) tmp += 2;
- #endif
- if(uwep->olet == WEAPON_SYM || uwep->otyp == PICK_AXE)
- tmp += uwep->spe;
- #ifdef BVH
- if(!strcmp(ONAME(uwep),"Excalibur")) tmp += 5;
- #endif
- if(uwep->otyp == TWO_HANDED_SWORD) tmp -= 1;
- else if(uwep->otyp == KATANA) tmp += 1;
- else if(uwep->otyp == DAGGER ||
- uwep->otyp == SHURIKEN) tmp += 2;
- else if(uwep->otyp == CRYSKNIFE) tmp += 3;
- else if(uwep->otyp == SPEAR &&
- index("XDne", mdat->mlet)) tmp += 2;
- }
- if(mtmp->msleep) {
- mtmp->msleep = 0;
- tmp += 2;
- }
- if(mtmp->mfroz) {
- tmp += 4;
- if(!rn2(10)) mtmp->mfroz = 0;
- }
- if(mtmp->mflee) tmp += 2;
- if(u.utrap) tmp -= 3;
-
- /* with a lot of luggage, your agility diminishes */
- tmp -= (inv_weight() + 40)/20;
-
- if(tmp <= rnd(20) && !u.uswallow){
- if(Blind) pline("You miss it.");
- else pline("You miss %s.",monnam(mtmp));
- } else {
- /* we hit the monster; be careful: it might die! */
-
- if((malive = hmon(mtmp,uwep,0)) == TRUE) {
- /* monster still alive */
- if(!rn2(25) && mtmp->mhp < mtmp->mhpmax/2) {
- mtmp->mflee = 1;
- if(!rn2(3)) mtmp->mfleetim = rnd(100);
- if(u.ustuck == mtmp && !u.uswallow)
- u.ustuck = 0;
- }
- #ifndef NOWORM
- if(mtmp->wormno)
- cutworm(mtmp, u.ux+u.dx, u.uy+u.dy,
- uwep ? uwep->otyp : 0);
- #endif
- }
- if(mdat->mlet == 'a') {
- if(rn2(2)) {
- if (Blind) pline("You are splashed!");
- else pline("You are splashed by %s's acid!",monnam(mtmp));
- if (u.usym != 'a') {
- losehp_m(rnd(6), mtmp);
- if(!rn2(30)) corrode_armor();
- }
- }
- if(!rn2(6)) corrode_weapon();
- }
- }
- #ifdef KAA
- if (malive) if (u.usym=='N' && mtmp->minvent) {
- struct obj *otmp, *addinv();
- otmp = mtmp->minvent;
- mtmp->minvent = otmp->nobj;
- otmp = addinv(otmp);
- pline("You steal:");
- prinv(otmp);
- } else if (u.usym=='L' && mtmp->mgold) {
- u.ugold += mtmp->mgold;
- mtmp->mgold = 0;
- pline("Your purse feels heavier.");
- } else if (u.usym=='Q') rloc(mtmp);
- #endif
- if(malive && mdat->mlet == 'E' && canseemon(mtmp)
- && !mtmp->mcan && rn2(3)) {
- if(mtmp->mcansee) {
- pline("You are frozen by %s's gaze!",monnam(mtmp));
- nomul((u.ulevel > 6 || rn2(4)) ? rn1(20,-21) : -200);
- } else {
- pline("%s cannot defend itself.", Amonnam(mtmp,"blinded"));
- if(!rn2(500)) change_luck(-1);
- }
- }
- return(TRUE);
- }
-
- #ifdef STOOGES
- stoogejoke() { /* have the stooges say something funny */
- pline("'%s'", random_joke[rn2(RAND_JOKE)]);
- }
- #endif
-